Alex
Responsible for the combat mechanics and player experience, including character movement, combat systems, combat improvements, and the procedural generation of enemies and chests. They will also assist in developing multiplayer and network features, enemy design and AI, as well as contributing to the company’s marketing and communication efforts.
Role
Developer, responsible for Combat/Player Experience


Hard Skills
C#, C++, Python, JavaScript, HTML, CSS
Hugo
Responsible for the multiplayer and network aspects of the game, as well as the loot and upgrade systems, including weapon upgrades, weapon additions, and the loot system. They will also contribute to developing enemies and assist with the company’s marketing and communication efforts.
Role
Project Manager, responsible for Multiplayer/Network and Loot/Upgrade systems


Hard Skills
Python, C#, OCaml, SQL, HTML / CSS and Data Base
Noé
He will be in charge of the art direction and graphic design of the game, including creating the game’s sprites, maps/levels, and animations. He will also assist in developing the game’s UI, the loot and upgrade systems, and the combat/player experience aspects.
Role
Developer, responsible for Art Direction/Graphic Design.


Hard Skills
C#, OCaml
Louise
Responsible for designing enemies and their AI, including bosses, as well as adding new enemies and defining their unique characteristics. She will also handle the company’s marketing and communication efforts and assist with art direction, graphic design, and the game’s UI
Role
Developer, responsible for Enemies/AI and Marketing/Communication.


Hard Skills
Python, C#, OCaml, HTML & CSS, SQL
Wachirawit
Responsible for the game’s UI, including the HUD, game menu, settings, inventory, and post-processing. He will also assist with art direction and graphic design, the loot and upgrade systems, as well as the combat and player experience aspects.
Role
Developer, responsible for UI.


Hard Skills
Python , C# , OCaml, HTML/CSS, SQL
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