Alex

Responsible for the combat mechanics and player experience, including character movement, combat systems, combat improvements, and the procedural generation of enemies and chests. They will also assist in developing multiplayer and network features, enemy design and AI, as well as contributing to the company’s marketing and communication efforts.

Role

Developer, responsible for Combat/Player Experience

Hard Skills

C#, C++, Python, JavaScript, HTML, CSS

Hugo

Responsible for the multiplayer and network aspects of the game, as well as the loot and upgrade systems, including weapon upgrades, weapon additions, and the loot system. They will also contribute to developing enemies and assist with the company’s marketing and communication efforts.

Role

Project Manager, responsible for Multiplayer/Network and Loot/Upgrade systems

Hard Skills

Python, C#, OCaml, SQL, HTML / CSS and Data Base

Noé

He will be in charge of the art direction and graphic design of the game, including creating the game’s sprites, maps/levels, and animations. He will also assist in developing the game’s UI, the loot and upgrade systems, and the combat/player experience aspects.

Role

Developer, responsible for Art Direction/Graphic Design.

Hard Skills

C#, OCaml

Louise

Responsible for designing enemies and their AI, including bosses, as well as adding new enemies and defining their unique characteristics. She will also handle the company’s marketing and communication efforts and assist with art direction, graphic design, and the game’s UI

Role

Developer, responsible for Enemies/AI and Marketing/Communication.

Hard Skills

Python, C#, OCaml, HTML & CSS, SQL

Wachirawit

Responsible for the game’s UI, including the HUD, game menu, settings, inventory, and post-processing. He will also assist with art direction and graphic design, the loot and upgrade systems, as well as the combat and player experience aspects.

Role

Developer, responsible for UI.

Hard Skills

Python , C# , OCaml, HTML/CSS, SQL